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A sublime and immense visual novel, in a complete edition! A story that explores tragedy, human nature, and madness.
Pre-order The House In Fata Morgana and receive a double-sided art card as a bonus!
Description
A masterpiece of the Visual Novel genre!
A gothic and suspenseful story, set in a haunted mansion.
The House in Fata Morgana is a complete visual novel spanning almost a millennium, exploring tragedy, human nature, and madness.
This version includes three games and more:
- The House in Fata Morgana: the main plot.
- A Requiem for Innocence: a prequel shedding light on the origins of Fata Morgana's terrible curse.
- Reincarnation: a sequel featuring the main characters reincarnated in contemporary times.
- And other additional short stories.
PUBLISHER Novect / Clear River Games
GENRE Visual Novel/Graphic Novel, Adventure
MEDIUM Video game on cartridge
PLATFORM Nintendo Switch
SUBTITLES In English only!
BOX in French, Italian, English, Spanish
AGE RATING PEGI 16
Features
An absolute "must-play" visual novel!
- A gothic suspense tale set in a haunted mansion. "The House in Fata Morgana" is a lengthy visual novel - an epic that spans almost a millennium - about tragedy, human nature, and madness.
- You awaken in a dilapidated old mansion. A woman with jade eyes stands before you. She informs you that you are the master of the house and that she is your maid. However, you have no memory of this. In fact, you don't know who you are and you're not even sure if you're alive.
- The Maid invites you to follow her through the mansion's desolate corridors and witness the many tragedies that have befallen its inhabitants. You might find yourself there, she suggests.
- The first door leads you to 1603. This era is of unprecedented beauty, with art and theatre flourishing. Rose bushes bloom abundantly in the garden where the inseparable Rhodes children play; though they have not a single care in the world... some are not happy to see them so joyful.
- The second door leads you to 1707. At this time, the mansion is in ruins and a beast has taken refuge there. It claims to want a peaceful life, but quickly succumbs to its innate ferocity, and a massacre ensues.
- The third door leads you to 1869. In this era of significant technological advancements, people are restless. The master of the mansion is an ambitious businessman who has invested in railways. However, his obsession with money and power leads him to neglect and mistreat his wife.
- The fourth door leads you to 1099. The Maid tells you that this is the last tale. In this era, you see a young man who claims to be cursed and a white-haired girl named Giselle, hunted for witchcraft.
- After witnessing these four tragedies, each in a different place and time, you are now free to choose: do you wish to end your story here... or continue?
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