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Release Date:
SILENT HILL: Townfall is a first-person psychological horror game where every crackle of static hides a truth that refuses to stay buried. Returning to the island of St. Amelia to “set things straight,” Simon Ordell plunges into a fog-drenched town, caught between tense evasion, frantic confrontations, and perplexing puzzles.
Description
Fear the truth behind the static in SILENT HILL: Townfall
Simon Ordell is called back to the island of St. Amelia to “set things straight.” The town seems abandoned, silent under a heavy fog… but far from peaceful. The deeper he goes, the more fragments of the past surface, gradually revealing his connection to this place and its inhabitants.
Experienced entirely in first-person view, SILENT HILL: Townfall pushes you to explore, evade, and survive with a deliberately limited arsenal of weapons and tools, including the CRTV, a small pocket television that can pick up unstable signals. Evasion is oppressive, combat is intense, and narration-driven puzzles uncover a truth that won't be forgotten.
A complete and standalone episode of the saga, set in the cold and isolated atmosphere of Scotland, 1996.
Pre-order Bonus
The physical Day One Edition contains:
- CRTV Style: Rusted*
- CRTV Style: Beach Edition* (PlayStation®5 Exclusive)
(*) CRTV Style: Rusted and CRTV Style: Beach Edition are cosmetic items that change the appearance of the CRTV.
PUBLISHER Konami Digital Entertainment / Annapurna Interactive
GENRE Psychological Horror
SUPPORT Video game on disc
PLATFORM PlayStation 5
VOICES AND TEXTS in English
SUBTITLES in French, Italian, German, Spanish, Polish, Russian, Ukrainian, Chinese (Simplified), Chinese (Traditional), Japanese, Korean, Portuguese (Brazil)
AGE RATING PEGI 16
©Konami Digital Entertainment
Features
Psychological Horror, Constant Tension
- First-Person View: total immersion in the heart of St. Amelia's fog.
- Evasion and Survival: exploration, stealth, and managing limited tools/weapons.
- CRTV: a pocket television to connect to unstable signals… and what they reveal.
- Frantic Combat: explosive confrontations when evasion is no longer an option.
- Narrative Puzzles: perplexing puzzles that bring the truth to the surface.
- New Setting: Scotland, 1996 — cold, isolated, oppressive atmosphere.
- Complete and Standalone Story: a full-length and self-contained experience.
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